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Impossible Squid Game! Glass Bridge Race

Impossible Squid Game! Glass Bridge Race

A Roblox experience owned by Hexforge Games.

ObbyENSquid Game IPGlass Bridge mechanicObby/Survival

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Glass Bridge Race! (Squid Game), Do you have what it takes to conquer the Glass Bridge Race? 🏆 Race against 20 other players and be the first to claim the $5,000,000 Grand Prize 💰 Climb the leaderboard 🧗‍♀️ Use fun gadget to give you an advantage ⬆ Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Game Benefits: ⭐ Become a VIP to get a money boost and extra daily reward ⭐ PREMIUM Benefits: Free items per 15 minutes Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer, race, glass bridge,

Last updated by the developer 14 Mar 2025, 17:28 UTC.

0
playing (measured 17 Aug 2026, 17:51 UTC)
2,500
lifetime visits
57%
liked (4 👍 / 3 👎)
313
favourites (125.2 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
699 R$
Permanent Triangle Guard
449 R$
Super Push
399 R$
Permanent Circle Guard
299 R$
Stronger Push
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Squid Game!Impossible Glass Bridge Race · welcome1,648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.