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Dalgona But You're A Guard

Dalgona But You're A Guard

A Roblox experience owned by EpicX Development.

MinigamesENDalgona challengeGuard roleplayNPC observation

Dalgona But You're A Guard is a minigame created on 2025-01-26. It has accumulated 5,574,599 lifetime visits and 783,088 favorites. The experience holds an 82% like percentage. Currently, zero users are playing the game. The description indicates players enforce rules by watching NPCs for cookie breaks.

Description (written by the developer; not a statement by this register)

🎭 Dalgona But You're a Guard 🎮 How to Play: Watch NPCs if their cookie breaks, take them out! Red highlight = rule breaker. Earn points, rank up, and become the top guard. 🎮 Join the Epic X Development group for a 1.25x XP boost! 💼 You’ve been chosen to enforce the rules in this intense challenge. Stay sharp every second counts. 👍⭐ Enjoy the game? Like and favorite to support future updates! Made with ❤️ by EpicX Development

Last updated by the developer 17 May 2026, 02:19 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
5,574,599
lifetime visits
83%
liked (2,320 👍 / 465 👎)
783,079
favourites (140.5 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
149 R$
Bloxy Cola
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,930,264 · 34.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.514 August 2026 — 82 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4783no change
24 Aug 2026, 00:4683+1
14 Aug 2026, 00:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.