Brothers Fighting Brothers
A Roblox experience owned by roach collectors.
ShooterENCivil WarTeam-based CaptureThird-Person Shooter
Description (written by the developer; not a statement by this register)
🔫 Brothers Fighting Brothers is a war fighting game taking place in the 1860s in a fictional town named Hortonsburg. 🏰 Fight over and capture the fort in the center of the map and defend it from the other team to get points over time. 🔰 Choose from many different classes like Infantry, Cavalry, and Inf. Officer to support your team in different ways. For guns, 1. Left click or press your screen to make ready 2. Press the F key or the Present button to present and aim 3. Left click or press your screen to fire 4. Press R or the Reload button to reload Credits: MisterMaine and cooldeath49 for weapon/flag tech MisterMaine for uniform accessories David's Tailoring & Co and Uniforms of the Civil War for uniform clothes Note: This game is in alpha, and bugs may occur in gameplay. Please report any bugs or glitches in the communications. Tags: BFB, Musket, Fighting, War, History, Historical, Shooter, Third Person Shooter, Melee, 1800s, 1860s, Brothers, Battle
Last updated by the developer 3 Aug 2026, 14:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 05:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.