ESCAPE MARKET OBBY!
A Roblox experience owned by stay schemin.
ObbyENsupermarketescapecartoony
Description (written by the developer; not a statement by this register)
"The manager has LOST IT… and YOU’RE TRAPPED! 🛒 Welcome to Robloxian Supermarket, where aisles of chaos await! After years of angry customers, expired sales, and spilled slushies, the deranged manager has rigged the store into a deadly obstacle course. Now, 32 insane stages stand between you and freedom—leap over exploding soda cans, dodge rogue shopping carts, and survive collapsing shelves! 👍 Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. 💰 Buying the gamepasses really helps me out! 💰 💖 JOIN our group for special in-game perks: https://www.roblox.com/groups/35549261 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Supermarket Survival, Grocery Chaos, Shopping Frenzy, Aisle Mayhem, Checkout Challenge, Manager Escape, Market Madness, Stockroom Rush, Shopping Spree, Price Tag Panic, Employee Obstacles, Cart Carnage, Produce Panic, Barcode Dash
Last updated by the developer 8 Dec 2025, 06:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:33 | 28 | no change |
| 15 Aug 2026, 00:18 | 28 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.