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[UPD🏆] Merge To 2048

[UPD🏆] Merge To 2048

A Roblox experience owned by Merge Labs.

PuzzleEN2048mergesimulator

Description (written by the developer; not a statement by this register)

👍Remember to leave a like! 🎲 Merge cubes to create bigger and more powerful ones! 💥 Reach Cube 2048 to watch a cool event! 🛒 Spend your merges on upgrades and power in the shop! 😈 Troll your friends with Flings, Freezes, and more! 🏆 Compete for the most merges on the leaderboard! 🔔 Follow for future updates and events! 👥 Join our group to rain cubes every hour! https://www.roblox.com/communities/796201855/Merge-Labs tags: 2048, merge, cubes, simulator, incremental, merging, puzzle, progression, cube merge, satisfying

Last updated by the developer 14 Jul 2026, 02:29 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
101,965
lifetime visits
57%
liked (39 👍 / 29 👎)
14,676
favourites (143.9 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
99 R$
Push Bar [OP]
39 R$
Speed Coil!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome61,453 · 66.7% win
10 Merges · collection9,986 · 66.7% win
25 Merges · collection7,373 · 0.00% win
50 Merges · collection4,811 · 0.00% win
100 Merges · collection2,633 · 66.7% win
250 Merges · progression782 · 0.00% win
500 Merges · progression246 · 0.00% win
1000 Merges · progression82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.