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(🔴) Brick Tycoon

(🔴) Brick Tycoon

A Roblox experience owned by da coolest group ever lol.

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Brick Tycoon is a tycoon experience created on January 27, 2025. The game has accumulated 876,459 lifetime visits and 35,489 favorites. It maintains an 81% like percentage. Currently, zero users are playing. The description highlights incremental gameplay mechanics involving brick production and friend hiring. Credits are attributed to PondazYeah, WuwuRBLX, and Adudu21.

Description (written by the developer; not a statement by this register)

😛🤣 BRICK INCREMENTAL TYCOON 🔥MAKE BRICKS TO EARN CASH🔥 🤣 HIRE YOUR FRIENDS TO DO THE WORK FOR YOU!🤣 💖LIKE THE GAME FOR UPDATES! 🌊Credits System/Scripting: PondazYeah Building/UI/Icon: WuwuRBLX Additional help: Adudu21 ⚠️If you are on the rbxrulebreakers list, read this to appeal: https://devforum.roblox.com/t/adudu21s-rbxrulebreakers-list/3506160, exploiting or such may result being put on the list. 🏷️ Tags: Tycoon, Simulator, Fun, Game, Gifts, Christmas, Marketplace,Presents,Incremental

Last updated by the developer 15 Jun 2026, 03:32 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
876,459
lifetime visits
81%
liked (3,009 👍 / 696 👎)
35,485
favourites (40.5 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Cash
379 R$
5x Cash
249 R$
2x Cash
149 R$
2X Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome557,592 · 0.00% win
Beat Tycoon · progression13,086 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.