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[UPD 1] [VC SERVERS 🔊] Order & Chaos

[UPD 1] [VC SERVERS 🔊] Order & Chaos

A Roblox experience owned by Virtuoso Productions.

Social & hangoutENprisonsocial deductionAmong Us clone

[UPD 1] [VC SERVERS 🔊] Order & Chaos is a social-hangout experience created on 2025-01-27. The game has accumulated 854,735 lifetime visits and 13,564 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔥 Order & Chaos! 🔥 ✨ NEW CODE AT 2K LIKES! ✨ 🚩 Current Maps Added 🚩 ➜ Northbay Sector [NEW] ➜ Ironclad Penitentiary 🎲 More maps coming soon! 📌 You can play as a Guard, Inmate, or the Chief. Officers and Inmates can be Lawful or go Crooked—sabotaging tasks, slacking off, and causing trouble behind the scenes. The Chief is the only truly Lawful role, working to keep the prison in order by assigning tasks and catching Crooked players. Lawful players must help the Chief and work together to maintain order, while Crooked players secretly try to bring the prison into chaos. 📌 Will you keep things under control, or help it all fall apart? 👀 ✨ THIS GAME RECOMMENDS YOU TO: ✨ ➜ PLAY WITH FRIENDS ➜ USE HEADPHONES / MICROPHONE + SOUNDS ON ➜ COMMUNICATE WITH OTHER PLAYERS! 💥 CONTROLS 💥 🎮 Press F to interact with objects and other players. 🕹️ Press T to unlock the cursor and select tasks. 👾 Press G to open the emote wheel. 🤝 Inspired by Dale & Dawson and Among Us!

Last updated by the developer 19 Oct 2025, 12:30 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
854,735
lifetime visits
88%
liked (2,127 👍 / 300 👎)
13,541
favourites (15.8 per 1k visits)
27 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Shift · welcome337,512 · 100.0% win
Just Doing My Job · other159,351 · 0.00% win
Definitely not a Crook · other109,609 · 0.00% win
Suspicion Rising · other105,325 · 0.00% win
Chaos Unleashed · other50,182 · 0.00% win
Master of Order · other41,704 · 0.00% win
Goody Two-Shoes · other35,677 · 0.00% win
Judgement Day · other26,358 · 0.00% win
Balance Restored · other20,884 · 0.00% win
Familiar Face · other1,184 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5188no change
14 Aug 2026, 16:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.