[UPD 1] [VC SERVERS 🔊] Order & Chaos
A Roblox experience owned by Virtuoso Productions.
Social & hangoutENprisonsocial deductionAmong Us clone
[UPD 1] [VC SERVERS 🔊] Order & Chaos is a social-hangout experience created on 2025-01-27. The game has accumulated 854,735 lifetime visits and 13,564 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🔥 Order & Chaos! 🔥 ✨ NEW CODE AT 2K LIKES! ✨ 🚩 Current Maps Added 🚩 ➜ Northbay Sector [NEW] ➜ Ironclad Penitentiary 🎲 More maps coming soon! 📌 You can play as a Guard, Inmate, or the Chief. Officers and Inmates can be Lawful or go Crooked—sabotaging tasks, slacking off, and causing trouble behind the scenes. The Chief is the only truly Lawful role, working to keep the prison in order by assigning tasks and catching Crooked players. Lawful players must help the Chief and work together to maintain order, while Crooked players secretly try to bring the prison into chaos. 📌 Will you keep things under control, or help it all fall apart? 👀 ✨ THIS GAME RECOMMENDS YOU TO: ✨ ➜ PLAY WITH FRIENDS ➜ USE HEADPHONES / MICROPHONE + SOUNDS ON ➜ COMMUNICATE WITH OTHER PLAYERS! 💥 CONTROLS 💥 🎮 Press F to interact with objects and other players. 🕹️ Press T to unlock the cursor and select tasks. 👾 Press G to open the emote wheel. 🤝 Inspired by Dale & Dawson and Among Us!
Last updated by the developer 19 Oct 2025, 12:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 18:51 | 88 | no change |
| 14 Aug 2026, 16:48 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.