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Untitled Craftwars Testing Place of Randomness.

Untitled Craftwars Testing Place of Randomness.

A Roblox experience owned by Floccinaucinihilipilification Incomprehensibilitie.

Description (written by the developer; not a statement by this register)

Just a craftwars game with every script remade.... Over 500 items (200+ craftable items) and enemies, 10 mega bosses and a lot more other content that you may or not see in other CW games. Also we made this easier to progress so yuipe This game is not a game but sure? Probably everything will be reworked later. (play Epic Craftwars for actual gameplay, duh) --Update Log-- 25.04.26 A month without updates, wow! -Added 8 NEW and REBALANCED weapons! -Major rebalances SALE: CASH COSTS A LOT CHEAPER FOR LIMITED TIME! NOTE: DO NOT BUY MYSTERY BOXES OTHER THAN ORDINARY ONE! Made by Zkotenok and some other awesome people!! This is not an original game. The main structure of the game is taken from original craftwars by Nacker and Classic Retro craftwars by ElcoCausesChaos. The "game" is also inspired by a lot of different stuff.

Last updated by the developer 1 Sept 2026, 07:50 UTC.

0
playing (measured 9 Sept 2026, 23:31 UTC)
836
lifetime visits
64%
liked (7 👍 / 4 👎)
9
favourites (10.8 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Placeholder2
500 R$
Placeholder1
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Placeholder1 · progression4 · 0.00% win
Placeholder4 · other0 · 0.00% win
Placeholder2 · progression0 · 0.00% win
Placeholder3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.