Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐Ÿš— Mobil Tower

๐Ÿš— Mobil Tower

A Roblox experience owned by Copyrend's Community.

ObbyIDparkourvehicletower climb

Mobil Tower is an obby experience created on 2025-01-27. It has recorded 4,716,777 lifetime visits and 432,020 favorites. Currently, zero users are playing. The game holds a 39% like percentage. The description mentions jumping between cars to climb a tower.

Description (written by the developer; not a statement by this register)

๐Ÿš— Mobil Tower Lompat dari mobil ke mobil di jalan raya untuk mendaki menara! Hindari kecelakaan dan jangan sampai terjatuh! Bisakah kamu mencapai puncak di tengah kecepatan tinggi? Like game ini dan gas terus! For: @sadboyss_3

Last updated by the developer 7 Oct 2025, 22:27 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
4,716,777
lifetime visits
39%
liked (482 ๐Ÿ‘ / 745 ๐Ÿ‘Ž)
432,014
favourites (91.6 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Jump Boost
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Finished ยท progression34,141 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

3914 August 2026 โ€” 39 % liked24 August 2026 โ€” 39 % liked3 September 2026 โ€” 39 % liked13 September 2026 โ€” 39 % liked14 August 202613 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 38โ€“40 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 02:0839no change
3 Sept 2026, 02:0539no change
24 Aug 2026, 02:0439no change
14 Aug 2026, 02:0339first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.