LAN Troop [Coaching Event]
A Roblox experience owned by HK Game Studio.
RoleplayENmilitary simulationroleplay hierarchyobby test
Description (written by the developer; not a statement by this register)
Welcome to the LAN Team [Coaching Event] [Rank] 5 Owners 4.9 Proprietor 4.8 Studio Developer 4.7 Developer 4.5 Server Total Manager 4.3 Contractor, Senior Operator 4.2 Operators, Managers 4 Counter-Terror Team 3.5 Judge, President 3 Prime Minister, Minister of Defense 2 Department of Defense, Headquarters [Oby Test] (Exam starts with a National Rifle) 105 Second Army Ranger 90 second Special Warrior Assistant 75 Second Instructor Officer Guard 60 Seconds Headquarters 55 Seconds Minister Prime Minister 45 second Judge's Ban 35 Second Manager Operator 30 Second Senior Operator [Exam Permissions] Prime Minister | Officer's Exam Judge ~ President | Department of Defense Secretary Manager ~ Counter-Terrorism Team | Until the Presidential Election Senior Operators ~ Operators | Until Judge Election Until the Non-Author | Operator Election Server General Manager | Until Senior Operator Election Owners ~ Developers | Sub-Builder Election [Algorism Tags] Troop, Army, Soldier, Foundation, Tower, Jump Map, Admin, Troop, Troop, Troop, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce, Bounce
Last updated by the developer 5 May 2026, 08:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.