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Fire Truck [2 Player Obby]

Fire Truck [2 Player Obby]

A Roblox experience owned by Fun 2P Games.

ObbyENco-opvehicle simulationrescue theme

Fire Truck [2 Player Obby] is an obby experience created on 2025-01-27. It currently has 12 players online. The game has accumulated 14,038,381 lifetime visits and 1,027,064 favorites. It holds a 92% like percentage. The experience requires two players to start and involves driving a vehicle while shooting water to extinguish fires and avoid obstacles across multiple worlds.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ Update: - 2 New WORLDS 🌏 How To Play: Pair up with a player to start! 👥 Drive the car and Shoot Water to stop the Fire! 🔥 Avoid dangerous roads and obstacles! ⚠️ Reach to the end of levels! 🏆 🎁 Unlock a free Fire Truck by joining our group! 💾 Checkpoints auto-save when reached! Private Servers are FREE!

Last updated by the developer 18 Dec 2025, 13:13 UTC.

12
playing (measured 10 Aug 2026, 16:37 UTC)
14,038,381
lifetime visits
92%
liked (8,530 👍 / 712 👎)
1,034,017
favourites (73.7 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:374first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
499 R$
Angel & Devil Truck Bundle
299 R$
Sponge Firetruck
149 R$
VIP
149 R$
Bat Firetruck
149 R$
"Fast" Firetruck
149 R$
x2 Coins
149 R$
Cybertruck
149 R$
x2 Truck Speed
129 R$
x2 Water Reach
129 R$
Cupid Firetruck
99 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,611,914 · 100.0% win
Finish World 1 🏆 · progression1,894,060 · 30.9% win
Finish World 2 🏆 · progression896,418 · 11.9% win
Finish World 3 🏆 · progression244,077 · 3.7% win
Finish World 4! 🏆 · progression132,925 · 2.6% win
Finish World 5! 🏆 · progression34,136 · 1.1% win
Finish World 6! 🏆 · progression5,203 · 0.00% win
Finish World 7! 🏆 · progression969 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:5092no change
22 Oct 2026, 18:4992no change
12 Oct 2026, 18:4692no change
2 Oct 2026, 18:3892no change
22 Sept 2026, 18:3592no change
12 Sept 2026, 18:3392no change
2 Sept 2026, 18:2392no change
23 Aug 2026, 18:1692no change
13 Aug 2026, 18:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.