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(EVENT) 🌳 Zelenograd

(EVENT) 🌳 Zelenograd

A Roblox experience owned by Roslit Solutions.

RacingRUcity drivingcar customizationsocial roleplay

(EVENT) 🌳 Zelenograd is a racing experience created on 2025-01-27. It currently has 477 players, 10,390,950 lifetime visits, an 84% like percentage, and 31,400 favorites.

Description (written by the developer; not a statement by this register)

🌳 Zelenograd is a game about driving cars in a small city and beyond. Meet new people, earn in-game currency and buy new cars! ⚡ Join our Community to share ideas or report bugs ❗ The game is in an early stage of development, bugs and malfunctions are possible ❗ This is a very detailed game! Players with low-end devices are advised to use low graphical settings and private servers Tags: russian, russia, rus, zelenograd, russian city, town, russia car drivng, driving, rcd, car drivng, car, cars, city, vehicles

Last updated by the developer 16 Aug 2026, 09:09 UTC.

57
playing (measured 21 Aug 2026, 22:50 UTC)
10,649,209
lifetime visits
84%
liked (3,052 👍 / 591 👎)
32,490
favourites (3.1 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5751528610 August 2026 — 515 players21 August 2026 — 199 players21 August 2026 — 103 players21 August 2026 — 57 players10 August 202621 August 2026
4 measurements spanning 11 days, net -458. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5057-46
21 Aug 2026, 21:50103-96
21 Aug 2026, 20:54199-316
10 Aug 2026, 17:06515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luxury Vehicles Access
249 R$
1.5x Cash
179 R$
Electric Vehicles Access
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,872,166 · 92.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
5 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1784no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 20:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.