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Escape Huggy Wuggy Chapter 4 Obby (RELEASE!)

Escape Huggy Wuggy Chapter 4 Obby (RELEASE!)

A Roblox experience owned by Overseer Obby Group.

ObbyENPoppy PlaytimeHuggy WuggyObby

Description (written by the developer; not a statement by this register)

🌟 WELCOME TO THE POPPY PLAYTIME OBBY! 🌟 😱 Jump, run, and climb your way through this exciting obstacle course themed around Huggy Wuggy and Poppy Playtime! 💪 Can you reach the end without falling? 🎯 Fun and challenging obby stages! 🌈 Bright and colorful Poppy Playtime theme! ⚡ Skip stages & power-ups to help along the way! 🏆 Compete with friends to see who finishes first! 🎉 Play now and put your obby skills to the test! 💾 (Progress saves automatically! Come back anytime to continue where you left off!)

Last updated by the developer 9 Feb 2025, 23:24 UTC.

0
playing (measured 12 Aug 2026, 05:37 UTC)
33,855
lifetime visits
55%
liked (32 👍 / 26 👎)
57
favourites (1.7 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
249 R$
Rainbow Carpet
199 R$
Fusion Coil
129 R$
Gravity Coil
79 R$
Speed Coil
79 R$
BoomBox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome28,865 · 0.00% win
Completed The Obby! · progression1,032 · 0.00% win
You Rebirthed! · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.516 August 2026 — 54 % liked5 October 2026 — 55 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:1755+1
16 Aug 2026, 03:0454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.