⚓ Submarine Roleplay Classic
A Roblox experience owned by Maritime Roleplay Community.
RoleplayENmilitarynavalroleplay
⚓ Submarine Roleplay Classic is a roleplay experience created on 2018-07-01. The game has accumulated 20,885,853 lifetime visits and 109,314 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It is categorized under the roleplay genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
📢Submarine Life is out now! If you bought passes in this game - you will receive credits in Submarine Life to buy the new ones! 📢 [This game will no longer be receiving content updates. It will only receive crucial bug-fixing updates as needed. Check out Submarine Life for new content.] ⚓ Welcome to the USS Nevada, a nuclear submarine in service for the United States Navy. Rule the seas of the world in a vessel of destruction in "Submarine Roleplay"! ✅ We urge everyone who enjoys this game to give it a like! Please read the gamepass descriptions before buying them! SHUTDOWN = UPDATE --------------------------------------------- 🔱 Join the group, MRPC, for in game perks and features, as well as getting access to chat functions in our Server. --------------------------------------------- Building & Scripting by PlutoPseudo / xk50 Meshes by Copuni Uniforms by M-Pak Thumbnails & Game Icons done by Vazy / Winturr / Ozai / Boomdodger
Last updated by the developer 8 Jul 2026, 19:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:35 | 83 | no change |
| 13 Aug 2026, 16:23 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.