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Escape Evil Steve!

Escape Evil Steve!

A Roblox experience owned by Revivals Studio.

HorrorENhorrorescape roommulti-stage

Escape Evil Steve! is a horror experience created on 2025-01-28. It has recorded 1,179,777 lifetime visits and 79,025 favorites. Currently, zero users are playing. The game holds a 41% like percentage. The description indicates thirty stages and encourages group membership for rewards.

Description (written by the developer; not a statement by this register)

Looks like we have been locked in a Steve Home by EVIL STEVE!We must find a way to ESCAPE! stage count: 30 ❤Join the group for group rewards! ✨ Have fun, and Thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 29 Mar 2026, 20:44 UTC.

0
playing (measured 12 Aug 2026, 01:01 UTC)
1,179,777
lifetime visits
41%
liked (320 👍 / 470 👎)
79,023
favourites (67.0 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Build A Car Game Payment
9,285,715 R$
God Mode!
329 R$
Nuke!!!
249 R$
Flying Cloud!
119 R$
Fusion Coil!
99 R$
Flying Magical Carpet!
99 R$
LaserGun!
89 R$
Speed Coil!
79 R$
Gravity Coil!
79 R$
Grappling Hook!
69 R$
TnT!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Steve! · other537,939 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.