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Project Y

Project Y

A Roblox experience owned by HSII Inc..

HorrorENhorrorfactoryalpha

Description (written by the developer; not a statement by this register)

🛏️This game has been discontinued. ❗It's better to play my newest game called "Forsaken Eternity" it has much less bugs, more interesting lore and gameplay: https://www.roblox.com/games/124487135340947/Forsaken-Eternity Explore the nearly abandoned factory and save ivvsv: ywiv aew rsx jsyrh. ⚠️Flashling lights, loud sounds are in-game! 💡Recommended to play on max graphics and headphones. 🛠️Game is in alpha development, bugs are expected. Inspired by LSPLASH's "Doors", Urbanshade: Hadal Division's "Pressure" and Mob Entertainment's "Poppy Playtime". Project P's sequel. 💝Made with love by Dew.

Last updated by the developer 18 Jun 2026, 17:10 UTC.

0
playing (measured 15 Aug 2026, 07:19 UTC)
485
lifetime visits
82%
liked (9 👍 / 2 👎)
62
favourites (127.8 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flashlight +
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Here? · welcome310 · 0.00% win
Despair. · progression24 · 0.00% win
Fraud. · other18 · 0.00% win
.... -- -....- .---- .-.-.-3 · 0.00% win
Egoist.1 · 0.00% win
Rush.1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.