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🐙 SQUID ' DY GAME OBBY 3D

🐙 SQUID ' DY GAME OBBY 3D

A Roblox experience owned by RSimple.

ObbyENSquid Game parodyObbyRP

Description (written by the developer; not a statement by this register)

🐙 SQUID ' DY GAME OBBY 3D 🐙 MAKE SURE TO LIKE THE GAME 👍 Tags: squiddly, squiddy, squid’dy, squiddlybop, squiggle game, squidlores, squidling, squid vibes, squid survival RP, squiddy lore dump, squiddy memes, squidified, squiddly horror, squiddymode, squiddytastic, squiddoodle, red-light-dingus, green-light-chaos, masky bois, challenge bois, squid lore RP, squid and chill, squiddy-chaos-game, squidbrained, squiddle squad, ultimate squiddy RP, brainedly squiddy, squidders unite, squiddly 360, squiddypocalypse, squid , game, obby

Last updated by the developer 28 Jan 2025, 10:22 UTC.

0
playing (measured 27 Aug 2026, 05:08 UTC)
338
lifetime visits
1
favourites (3.0 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 05:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
99 R$
Rocket Launcher
99 R$
Vip
99 R$
Jetpack
49 R$
Sword
49 R$
Laser Gun
49 R$
Fusion Coil
49 R$
Flying Cloud
39 R$
Gravity Coil
29 R$
Speed Coil
29 R$
Double Jump
29 R$
Double Speed
29 R$
Radio
29 R$
Grapple Hook
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome292 · 0.00% win
Stage 10 · progression97 · 0.00% win
Stage 20 · progression77 · 0.00% win
Stage 30 · progression55 · 0.00% win
Completed The Squid ' dy Game Obby · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.