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[BETA] parkourizm

[BETA] parkourizm

A Roblox experience owned by Bright Sea Studios.

AdventureENparkourspell-castingclass-based

Description (written by the developer; not a statement by this register)

Inspired by PARKOUR by hudzell. This game's currently in early testing. MOBILE SUPPORT LET'S GOOO! parkourizm is a game about doing parkour (duh) You slide, wallrun and vault everywhere. -- Forces of Nature & 3 Armbands! -- Pick a class and start casting spells along with gear and movement upgrades with each class! Left Shift / L2 - Slide Q / R2 - Dash Hold Space / Hold X - Wallrun T or G / L1 or R1 - Acrobatics Space / A whilst grabbing ledge - Jump from ledge grab V / R3 - Change perspectives M - Unlock mouse/Select - Navigate around GUIs

Last updated by the developer 1 Aug 2026, 16:07 UTC.

0
playing (measured 18 Aug 2026, 23:46 UTC)
1,790
lifetime visits
80%
liked (16 👍 / 4 👎)
21
favourites (11.7 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Vignette
25 R$
Radio Gamepass
20 R$
B-Gloves
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

tester · other802 · 0.00% win
Got cat glove · collection26 · 0.00% win
Strike! · progression14 · 0.00% win
Click the Blahaj · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.