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Mega Merge!

Mega Merge!

A Roblox experience owned by <the games>.

PuzzleENmergeball physicscasual puzzle

Description (written by the developer; not a statement by this register)

update: there is a rare map now (1% chance to appear) Push 2 of the same ball together to make a bigger ball. Private servers save your progress! Some balls do cool Things and are Really Cool And. Awesome And Really Good And They're Good And all of the ball descriptions are old i do not like them they will be changed soon CREDITS: i forgot the credits btw ball 26 will probably get a redesign it kinda sucks

Last updated by the developer 18 Jul 2026, 19:19 UTC.

1
playing (measured 11 Aug 2026, 21:49 UTC)
10,152
lifetime visits
90%
liked (18 👍 / 2 👎)
15
favourites (1.5 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3578090x speed
407,823,653 R$
3x speed
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ball 10 · other170 · 0.00% win
Ball 11 · other136 · 0.00% win
ball 12 · other129 · 0.00% win
ball 13 · other121 · 0.00% win
Ball 15 · collection105 · 0.00% win
ball 14 · other102 · 0.00% win
ball 16 · other78 · 0.00% win
Ball 18 · other76 · 0.00% win
Ball 20 · other72 · 0.00% win
Ball 21 · other70 · 0.00% win
ball 17 · other68 · 0.00% win
Ball 19 · other63 · 0.00% win
Cube 10 · other59 · 0.00% win
Ball 22 · other50 · 0.00% win
Ball 24 · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.