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(VERY HUGE UPDATE)Slap battles:freedom

(VERY HUGE UPDATE)Slap battles:freedom

A Roblox experience owned by Slap battles:freedom.

Fighting & PvPENslap battlescombatkillstreak

Description (written by the developer; not a statement by this register)

Tags:Slap battles Killstreak Slap battles combat Reaper pure fight battle note:i have some ideas from sbc,btw

Last updated by the developer 11 Aug 2026, 16:18 UTC.

0
playing (measured 11 Aug 2026, 17:47 UTC)
1,701
lifetime visits
58%
liked (14 👍 / 10 👎)
10
favourites (5.9 per 1k visits)
28 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN UI
1,777 R$
Midas glove
500 R$
x2 kills
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

250 · progression63 · 0.00% win
end? · progression39 · 0.00% win
catastrophe · progression22 · 0.00% win
7777 · other20 · 0.00% win
what · progression14 · 0.00% win
SUN IS RISING · other12 · 0.00% win
time lord · progression12 · 0.00% win
death escavitor · other12 · 0.00% win
bro are u okay? · secret11 · 0.00% win
time is left · other11 · 0.00% win
nil.infection.nil.error · other9 · 0.00% win
soul of that glove..... · secret8 · 0.00% win
pure insanity · other5 · 0.00% win
metal power · progression3 · 0.00% win
divine radience............. · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58646119 August 2026 — 64 % liked29 August 2026 — 58 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 03:2458-6
19 Aug 2026, 03:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.