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Own a Restaurant (UPDATE)

Own a Restaurant (UPDATE)

A Roblox experience owned by dev's developmentss.

TycoonENrestaurant managementcooking simulationtycoon

Description (written by the developer; not a statement by this register)

Welcome to Own a Restaurant the ultimate foodie adventure on Roblox! 🍔🍕 In this game, you get to run your own restaurant, and trust us, it’s not just about cooking it’s about having fun while building your culinary empire! Start from a cozy little diner, whip up delicious dishes, and serve hungry customers who can’t wait to taste your creations. 🌮🍦 Customize everything—from the funky decor to the mouthwatering menu—and even hire quirky staff members with unique personalities! 😆 As your restaurant grows, you’ll unlock cool upgrades, new recipes, and secret ingredients that make your dishes stand out. 🍽️✨ But it’s not just about business you can also add some flair with fun, wacky events, crazy challenges, and fun mini-games to keep things exciting. Become the restaurant mogul you’ve always dreamed of, all while having a blast with friends! Can you handle the heat in the kitchen? 👨‍🍳👩‍🍳 Time to own it!

Last updated by the developer 22 Jul 2026, 14:25 UTC.

2
playing (measured 12 Aug 2026, 00:00 UTC)
318,440
lifetime visits
74%
liked (380 👍 / 131 👎)
1,687
favourites (5.3 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter+
450 R$
Supporter!
100 R$
Speed Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

747574.515 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:4674-1
14 Oct 2026, 04:3875no change
4 Oct 2026, 04:3875no change
24 Sept 2026, 04:3775no change
14 Sept 2026, 02:5275no change
4 Sept 2026, 02:5075no change
25 Aug 2026, 00:5475no change
15 Aug 2026, 00:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.