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OG Build a Hideout and Sword Fight

OG Build a Hideout and Sword Fight

A Roblox experience owned by OG Spikers.

Sandbox & buildingENclassicbuildingcombat

Description (written by the developer; not a statement by this register)

⚔️ Welcome to OG Build a Hideout and Sword Fight!⚔️ If you encounter any bugs with save/load, tell us in the group wall, or check our social links in the group! Experience the original map in all its glory, with semi updated tools to prevent most blocks from falling randomly! A true Classic experience.

Last updated by the developer 9 Aug 2026, 21:58 UTC.

0
playing (measured 12 Aug 2026, 01:05 UTC)
38,676
lifetime visits
86%
liked (87 👍 / 14 👎)
178
favourites (4.6 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found us! · welcome109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.515 August 2026 — 89 % liked25 September 2026 — 88 % liked5 October 2026 — 87 % liked15 October 2026 — 86 % liked25 October 2026 — 86 % liked15 August 202625 October 2026
5 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:3586no change
15 Oct 2026, 02:3486-1
5 Oct 2026, 02:3287-1
25 Sept 2026, 02:3188-1
15 Aug 2026, 20:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.