[💃] Dance Moms Roleplay | ALDC Pittsburgh
A Roblox experience owned by ALDC ROBLOX.
RoleplayENDance MomsRoleplayStudio Simulation
Dance Moms Roleplay | ALDC Pittsburgh is a Roblox experience in the roleplay genre, created on July 1, 2018. The game has accumulated 3,462,387 lifetime visits and 17,412 favorites. Currently, zero users are playing. The experience holds a 74% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
ALDC ROBLOX est. 2018 DANCE MOMS ROLEPLAY | ALDC PITTSBURGH Welcome to our ALDC PITTSBURGH studio, based off the popular show 'Dance Moms'! We offer high-quality, friendly education involving ro-dance, you can speak to our instructors about anything you need! As you walk down the path, you'll notice the ALDC Pittsburgh studio, the stage, as well as an area for our instructors to host classes (COMING SOON!) We hope you enjoy the studio, have fun! Join our communications server linked below in order to speak to our Instructors personally! Class times are always posted on the group shout, and are always labeled in EST time. Animation credits: Animator - burberrypiaid. Inspiration - Arxiene, PGLA, vaioeria. Building credits: Builder - burberrypiaid. Inspiration - ALDC Pittsburgh, from the popular show 'Dance Moms'. Group Link: https://www.roblox.com/groups/4240653/ALDC-ROBLOX#!/about
Last updated by the developer 5 May 2026, 04:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.