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f i n d  m e

f i n d m e

A Roblox experience owned by Daveman1000 Community.

OtherENspamminimalistunknown

Description (written by the developer; not a statement by this register)

find me find me find me find me find me find me find me find me find me find me find me find me find me find me find me find me

Last updated by the developer 24 Mar 2026, 09:21 UTC.

0
playing (measured 19 Aug 2026, 22:15 UTC)
398
lifetime visits
80%
liked (20 👍 / 5 👎)
9
favourites (22.6 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you found me · secret55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.521 August 2026 — 79 % liked1 October 2026 — 80 % liked21 August 20261 October 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 15:4880+1
21 Aug 2026, 17:4879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.