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APEIROS: A Fading World

APEIROS: A Fading World

A Roblox experience owned by Cloudburst Creations.

RacingENsingleplayerrpglevel-based

Description (written by the developer; not a statement by this register)

Level Cap: 200 Make sure to check out the original version:: https://www.roblox.com/games/380305410/INFINITY-RPG APEIROS is a reimagined version of Infinity RPG by Evercyan. I made this because I love the ideas used in Infinity RPG and it's a very nostalgic game for me but even the new version has some things that I think are missing and this is why I'm making this. This game is singleplayer and I don't have any plans to change that for now, but more support may be added for communication such as global chat in the future Credits: Evercyan - INFINITY RPG (this game wouldn't have existed without him, or would have been very different) ej0w - RPG Kit (has some very useful stuff in it) Droplet074 - Main Developer (Scripting, Balancing, Building, etc) waer_moster - Contributor (Icon/Thumbnail Designer) ksolars - Contributor (Title Screen Map, NPCs) If you have any suggestions/feedback please feel free to share them in the server below.

Last updated by the developer 21 Apr 2026, 09:38 UTC.

0
playing (measured 12 Aug 2026, 11:18 UTC)
479
lifetime visits
73%
liked (11 👍 / 4 👎)
32
favourites (66.8 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Druvanopia · welcome89 · 0.00% win
Eye of the Storm · progression47 · 0.00% win
Incinerated · secret21 · 0.00% win
Sentience Reawakened · progression2 · 0.00% win
A Lifetime Spent Fighting · progression2 · 0.00% win
Impedimentum Utimatum · progression1 · 0.00% win
Until Next Life · progression0 · 0.00% win
Divergence · progression0 · 0.00% win
Quintessential Perseverance · progression0 · 0.00% win
Psychological Realignment · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737221 August 2026 — 71 % liked10 September 2026 — 73 % liked21 August 202610 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 16:2173+2
21 Aug 2026, 07:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.