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bopl battle 2

bopl battle 2

A Roblox experience owned by GARTEN BANBAN SETH.

Fighting & PvPENphysics-based combatbattle royalemultiplayer

Description (written by the developer; not a statement by this register)

cool e

Last updated by the developer 2 Nov 2025, 03:05 UTC.

0
playing (measured 13 Aug 2026, 09:52 UTC)
960
lifetime visits
18%
liked (3 👍 / 14 👎)
5
favourites (5.2 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

hi · other755 · 100.0% win
obby cool · other15 · 0.00% win
banana peel cool · other8 · 0.00% win
w cool · other0 · 0.00% win
Zombieseth_0 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

181918.519 August 2026 — 19 % liked29 September 2026 — 18 % liked19 August 202629 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–19 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 09:5118-1
19 Aug 2026, 23:1619first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.