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Wait in Line To Become A Billionaire

Wait in Line To Become A Billionaire

A Roblox experience owned by Djirtou's UGC.

ObbyENparkourobbyglass bridge

Description (written by the developer; not a statement by this register)

Dude, have you ever imagined becoming a BILLIONAIRE just by waiting in line? Well, now you can! The line is long, but the rewards are HUGE. Will you wait for your chance to claim the big fortune or will you find a way to cheat the system and skip ahead? The choice is yours! 🚨 Warning: The richest players will stop at NOTHING to get ahead. Can you outsmart them? 👍 Like and ⭐ favorite the game for MASSIVE updates and crazy wealth! Available on all platforms: PC 🖥️, Mobile 📱, Tablet 📟, and Console 🎮 Tags: Free, Obby, Parkour, Glass Bridge, Parkour, Parkour Obby, Rainbow, Fun, Easy, Parkour, Robox, Roblux, Prize, Secret, Rebex, Roblux, Robux, Donate, Win, Easy, Obby. Prize, Free, Robox, Huge, Robux, Roux, Robx, Rubox, Money, RBX, Escape, Mega, Survival, Escape, Challenge, Squid Game, Colorful, Obstacle, Earn, Impossible

Last updated by the developer 9 Apr 2025, 20:44 UTC.

0
playing (measured 11 Aug 2026, 02:00 UTC)
12,085
lifetime visits
64%
liked (7 👍 / 4 👎)
125
favourites (10.3 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome206 · 0.00% win
You played 30 minutes! · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.