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[🥯Cinnamoroll] Be a Plushie 💫

[🥯Cinnamoroll] Be a Plushie 💫

A Roblox experience owned by Bobaverse.

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[🥯Cinnamoroll] Be a Plushie 💫 is a tycoon experience created on 2025-01-29. The game has recorded 841,878 lifetime visits and 5,298 favorites. Currently, one user is playing. The title holds a 75% like percentage. Players collect plushies, upgrade them, and utilize a gacha system with wishes.

Description (written by the developer; not a statement by this register)

Collect and become the coolest plushie! 🌟 Upgrade plushies and reach your way to the top, alone or with friends! 🌠 Dozens of plushies to collect! 🧸 💫 Use Wishes to unlock legendary plushies in a familiar Gacha system! 🍀 👑 Different upgrade paths to fit your playstyle! 🪴 🛡️ Choose to play passively or actively! 🎮 Be the first to experience new updates by pressing 🔔NOTIFY! Changelogs are in-game! Join our community to stay up-to-date on the latest news and updates.

Last updated by the developer 22 Feb 2026, 20:31 UTC.

1
playing (measured 11 Aug 2026, 21:50 UTC)
841,878
lifetime visits
75%
liked (1,499 👍 / 495 👎)
5,269
favourites (6.3 per 1k visits)
29 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP 👑
399 R$
1.5× Speed Boost ⚡
349 R$
1.5× Growth Multiplier 🚀
299 R$
1.5× Coin Multiplier 💰
279 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B-Rank Plushie · collection230,536 · 76.2% win
5K Size · progression184,546 · 100.0% win
10K Size · progression144,287 · 95.2% win
25K Size · other103,937 · 95.2% win
A-Rank Plushie · collection84,172 · 38.1% win
100K Size · progression62,877 · 57.1% win
200K Size · progression43,155 · 38.1% win
500K Size · progression20,500 · 19.0% win
S-Rank Plushie · collection14,352 · 19.0% win
1M Size · progression10,113 · 19.0% win
2M Size · progression2,808 · 19.0% win
5M Size · other454 · 0.00% win
10M Size · progression132 · 0.00% win
20M Size · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0175no change
13 Oct 2026, 20:0075no change
13 Sept 2026, 19:0775no change
3 Sept 2026, 19:0175no change
14 Aug 2026, 17:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.