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🍪 Squid Game Tycoon [🔺IMPOSSIBLE TRIANGLE]

🍪 Squid Game Tycoon [🔺IMPOSSIBLE TRIANGLE]

A Roblox experience owned by Downcoming Tycoons.

TycoonENSquid GameDalgona CookieTycoon

🍪 Squid Game Tycoon [🔺IMPOSSIBLE TRIANGLE] is a Roblox experience created on 2025-01-30. The game has accumulated 668,523 lifetime visits and holds 2155 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience. The genre field is null.

Description (written by the developer; not a statement by this register)

⭐ Welcome to 🍪 Dalgona Squid Game Tycoon! Mass produce Dalgona Cookies, and play Dalgona minigames to earn cash! Max our your tycoon and play the HARDEST difficulty dalgona cookies! 📰 LATEST UPDATE 📰 - RELEASED 🎉 🥳 💰 JOIN THE GROUP FOR A 1.3X CASH BONUS! 👍 SUPPORT THE GAME BY LIKING AND FAVORITING

Last updated by the developer 16 Mar 2025, 04:35 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
668,523
lifetime visits
84%
liked (1,616 👍 / 316 👎)
2,154
favourites (3.2 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Superhuman
299 R$
x2 Value
299 R$
Auto Sell
299 R$
Salesman
199 R$
Top G
199 R$
x2 Work Speed
199 R$
x2 Restocker Speed
150 R$
x2 Dalgona Cookies Sold
99 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · welcome217,066 · 0.00% win
Second Floor · progression29,214 · 0.00% win
Rebirth · progression1,885 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.