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Normal Office Game [ALPHA]

Normal Office Game [ALPHA]

A Roblox experience owned by Dynamica Games.

SimulatorENoffice simulationdestruction physicsalpha build

Description (written by the developer; not a statement by this register)

We would like to thank all of you for helping us reach our game to all ages! Feedback is highly appreciated. Private servers are free and highly recommended. Office jobs suck. Break into hidden areas and discover the secrets of the office. Use the strange unique tools in the office to DESTROY EVERYTHING! also look before you cross the highway it is very dangerous. Play with your friends for the best experience! [CONTROLS]: -Pick up objects : Left Click/ Right Trigger WARNING: this game is in alpha and you might encounter game breaking bugs, that's why there is a restart button... Update Log: -Made microwave movable -Made black hole movable -Added mold skeletons -Added mold sprinklers -Optimized and remade fire alarms and sprinklers -Fixed spawning on roof (please leave feedback or message us if this bug occurs for you) Version 0.7.5

Last updated by the developer 22 Sept 2026, 01:22 UTC.

0
playing (measured 25 Sept 2026, 03:15 UTC)
107,454
lifetime visits
70%
liked (418 👍 / 183 👎)
3,348
favourites (31.2 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

hey new guy! · welcome47,621 · 88.4% win
Alpha Tester · other47,607 · 88.4% win
Oreos for Algernon · other287 · 0.00% win
Beginner Demolitionist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.525 September 2026 — 69 % liked5 October 2026 — 70 % liked25 September 20265 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 03:1670+1
25 Sept 2026, 03:1669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.