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Glam Girls: Dress Up Haven! ✨

Glam Girls: Dress Up Haven! ✨

A Roblox experience owned by Glam Girls: Dress Up Haven!.

Fighting & PvPENfashiondress-upbeta-testing

Description (written by the developer; not a statement by this register)

✨ Glam Girls Beta – Style Council ✨ Get ready to experience high-quality fashion on Roblox with curated 3D fashion pieces inspired by Pinterest, keeping you ahead of beauty and style trends! 🌟 Phygital Experience – Coming Soon! Soon, you’ll be able to purchase your favorite in-game items in real life! 💫 Join the Style Council and help shape the Glam Girls experience before its public launch. As a thank you, beta members will receive an exclusive, limited-time in-game item! 🎁 🎀 Code for Beta Members 🎀 Coming soon on our Discord server! ⚠️ Bug Notice ⚠️ We kindly ask all members to report any bugs they encounter in our current build via the Discord server. Your feedback is invaluable! 💖 Join the Style Council & Glam Up! 💖

Last updated by the developer 5 Mar 2026, 15:18 UTC.

0
playing (measured 10 Aug 2026, 19:17 UTC)
172,724
lifetime visits
57%
liked (568 👍 / 428 👎)
9,387
favourites (54.3 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Leah's Picks
549 R$
VIP
499 R$
x2 Glam Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

💗 Welcome · welcome105,467 · 0.00% win
💗 OG105,441 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5715 August 2026 — 57 % liked4 September 2026 — 57 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:4857no change
15 Aug 2026, 06:0257first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.