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Tiles of Chaos!

Tiles of Chaos!

A Roblox experience owned by Polai-Banjo Games.

Description (written by the developer; not a statement by this register)

Welcome to Tiles of Chaos! With all the tiles you step on getting damaged then disappearing before your eyes, you already have enough on your plate. But stay vigilant of your surroundings because with over 20 random events (ranging from the tiles becoming slippery to aliens abducting a player!), you best believe that this game is chaotic! If you just joined or didn't survive the chaos ensuing in the middle, explore the lobby! Go through the large "secret" tunnel network throughout the map, play a mini version of spleef or go through the playground! We have prepared many things to keep you busy while you wait for the next round to start! Spleef Ultimate Chaos Survival free for all of real polai banjo best roblox game ever

Last updated by the developer 10 Mar 2026, 00:27 UTC.

0
playing (measured 7 Sept 2026, 17:46 UTC)
825
lifetime visits
89%
liked (8 👍 / 1 👎)
5
favourites (6.1 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Forcefield
347 R$
Power Sword
147 R$
Voting Priority
50 R$
+25 Max HP
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Minutes of Only Happiness! · other4 · 0.00% win
Complete the Falling Platform Obby! · progression3 · 0.00% win
Amateur amateur! · progression0 · 0.00% win
Champion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.