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Speak for UGC [NEW ITEMS!]

Speak for UGC [NEW ITEMS!]

A Roblox experience owned by timeafterzero.

Social & hangoutENsocialUGC itemsAFK earning

Description (written by the developer; not a statement by this register)

🎙️ Speak for UGC is a game where you can meet many new people and obtain exclusive items! 😴 You don't have Voice Chat? You can also earn Points by AFK! ✅ Please adhere to the Roblox Terms of Service. Game Design & Planning - @1nofree Programming - @AndalYLP Map & 3D Modeling - @1nofree UGC Creation - @1nofree 🚧 This game is still in beta. 🚧

Last updated by the developer 20 Feb 2026, 14:35 UTC.

0
playing (measured 10 Aug 2026, 23:48 UTC)
35,054
lifetime visits
96%
liked (274 👍 / 10 👎)
304
favourites (8.7 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Points
399 R$
VIP
199 R$
Speed Coil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

timeafterzero · other13,139 · 0.00% win
timeafterzero · other13,134 · 0.00% win
timeafterzero · other13,132 · 0.00% win
timeafterzero · other13,128 · 0.00% win
timeafterzero · other13,124 · 0.00% win
timeafterzero · other13,119 · 0.00% win
timeafterzero · other13,117 · 0.00% win
timeafterzero · other13,117 · 0.00% win
timeafterzero · other13,114 · 0.00% win
timeafterzero · other13,109 · 0.00% win
timeafterzero · other13,107 · 0.00% win
timeafterzero · other13,097 · 0.00% win
timeafterzero · other13,096 · 0.00% win
🌙 · other13,090 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.