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Last To Leave Pool - Win

Last To Leave Pool - Win

A Roblox experience owned by Punchline Ultra.

MinigamesENswimmingsurvivalmultiplayer

Last To Leave Pool - Win is a minigame created on 2025-01-30. It has 37,322,677 lifetime visits, 73,995 favorites, and an 88% like percentage. Currently, 110 players are active. The experience focuses on underwater survival mechanics.

Description (written by the developer; not a statement by this register)

Defeat your opponents in the ultimate swim battle! Swim higher, attack rivals, use boosters, and conserve your air to stay in the game. The crown goes to the last player who does not drown. 🏊‍♂️ Swim Up: Try to swim as high as possible so that the energy decreases slowly. 💰 Earn Cash: Watch your cash balance grow as you stay alive longer and buy special abilities. 🎯 Sabotage Rivals: Use fun and creative tools to make other players drown! ⚡️ Boost Your Air: Grab air bubbles, air tanks, and other power-ups to keep yourself in the game. 👑 Be the Last Underwater: Outsmart, outlast, and outplay your opponents to become the ultimate champion of swim!

Last updated by the developer 8 Jun 2026, 10:20 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
37,451,258
lifetime visits
88%
liked (80,616 👍 / 11,075 👎)
75,335
favourites (2.0 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85959010 August 2026 — 85 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495+10
10 Aug 2026, 14:0485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,544,331 · 100.0% win
First win! · progression2,282,762 · 23.3% win
10 wins! · progression112,224 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:5188no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.