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Dreefters

Dreefters

A Roblox experience owned by Dreefters.

RacingENdrivingarcadecar customization

Dreefters is a racing experience created on 2025-01-30. It currently has 26 players and 3,229,043 lifetime visits. The game holds 14,456 favorites and an 89% like percentage. It is described as a stylized open-world drifting simulator.

Description (written by the developer; not a statement by this register)

Dreefters is a stylised open-world drifting and driving simulator built for vibes, satisfaction, and pure fun! 🚗 Drift and drive in a relaxed arcade experience! 🛠️ Customise your car and express your style! 💨 Unique arcade-style drift mechanics focused on smoothness and control! 💰 Expand your collection to earn more DreeftBux! ⚠️ Dreefters is in its early stages. Content is limited, and bugs or glitches may occur. v0.6.2 [BETA]

Last updated by the developer 10 Aug 2026, 12:03 UTC.

26
playing (measured 10 Aug 2026, 20:19 UTC)
3,229,043
lifetime visits
89%
liked (5,619 👍 / 692 👎)
15,140
favourites (4.7 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:1912first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Gamepass
199 R$
Radio+
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,423,472 · 100.0% win
Beta Tester · other1,314,613 · 100.0% win
Alpha Tester · other181,280 · 0.00% win
Level 5 · progression120,106 · 20.9% win
Level 10 · progression24,871 · 3.4% win
SCOOTS. GET BACK TO WORK. · social3,429 · 0.00% win
Level 25 · progression2,331 · 0.50% win
Level 50 · progression269 · 0.00% win
Level 100 · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3089no change
13 Oct 2026, 05:2389no change
3 Oct 2026, 05:2289no change
23 Sept 2026, 05:2189no change
13 Sept 2026, 05:2189no change
3 Sept 2026, 05:2089no change
24 Aug 2026, 05:1989no change
14 Aug 2026, 05:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.