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[UPD] Ride Race

[UPD] Ride Race

A Roblox experience owned by 500Race Studio.

RacingENvehicle racingstrength training mechanicpet collection

[UPD] Ride Race is a racing experience created on 2025-01-30. It has accumulated 16,572,870 lifetime visits and 589,586 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights mechanics such as building strength, competing for rankings, and collecting pets. Premium players receive a twenty percent power bonus.

Description (written by the developer; not a statement by this register)

Welcome to Ride Race ⭐️ Finish in under 2 minutes to win! 🏁 🏋️ Build Strength 🏆 Compete to Win 🌐 Reach Top 50 Rankings 🐶 Collect Pets ❤️ Like the game for free codes! ❤️ Join the group for group rewards! PREMIUM PLAYERS GET +20% POWER! Code: 200k, World2, I am Iron Man, Rainbow, SeasonPass Code: BUG, Tralalero Tralala NewCode: 4MEgg, 13kLike Tags: Race, Friend, Power, Training, Fast, GYM, Speed

Last updated by the developer 9 Jun 2025, 19:35 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
16,572,870
lifetime visits
97%
liked (46,552 👍 / 1,243 👎)
589,530
favourites (35.6 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eternal Hunter
1,749 R$
Godly Luck
1,299 R$
Triple Egg open!
379 R$
+3 Equip
349 R$
+5 Relics Slots
289 R$
Double Wins
279 R$
VIP
199 R$
EasyGoldenCraft
179 R$
Double Power
174 R$
Auto Tung Sahur
169 R$
Luck
149 R$
+200 Inventory
99 R$
Auto Open Egg
79 R$
Auto Rebirth !
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Take Off ~~ · progression5,424,847 · 0.00% win
Finish the Race · progression138,447 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked22 October 2026 — 97 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0297no change
2 Oct 2026, 18:0097no change
22 Sept 2026, 17:5397no change
12 Sept 2026, 17:4997no change
2 Sept 2026, 17:4897no change
23 Aug 2026, 17:2397no change
13 Aug 2026, 17:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.