a elevator game
A Roblox experience owned by a idiot club.
HorrorENelevator simulationhorrorphysics chaos
Description (written by the developer; not a statement by this register)
version: 1.3.3 DISCLAIMER: due to typical roblox corp behavior, chat commands arent accessible to everyone! so LOOK at the elevator panel occasionally, if there's a button flashing yellow, it indicates that you leave the floor on your own terms, click it, try it out! try to handle an elevator that uncontrollably takes you anywhere contributor: Fantasyhorror123 music used in game: Kubbi - BACOOON!, Bitpop, Damage, Fruit fly, Planet II (Stratosphere) Blowitch - The Gensokyo Telephone Box ipidev - A Long Way From Home, Garten Cave Story - Jenka 2, White, Moonsong, Safety Viewpoint - Mes Volutes Bleues Trauma Center 2 - Gentle Breeze (Famitracker arrangement by Quebi) Konamiscc - Kurdistan nice car and various Yume 2kki songs
Last updated by the developer 10 Aug 2026, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 11:18 | 88 | no change |
| 19 Aug 2026, 10:49 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.