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a elevator game

a elevator game

A Roblox experience owned by a idiot club.

HorrorENelevator simulationhorrorphysics chaos

Description (written by the developer; not a statement by this register)

version: 1.3.3 DISCLAIMER: due to typical roblox corp behavior, chat commands arent accessible to everyone! so LOOK at the elevator panel occasionally, if there's a button flashing yellow, it indicates that you leave the floor on your own terms, click it, try it out! try to handle an elevator that uncontrollably takes you anywhere contributor: Fantasyhorror123 music used in game: Kubbi - BACOOON!, Bitpop, Damage, Fruit fly, Planet II (Stratosphere) Blowitch - The Gensokyo Telephone Box ipidev - A Long Way From Home, Garten Cave Story - Jenka 2, White, Moonsong, Safety Viewpoint - Mes Volutes Bleues Trauma Center 2 - Gentle Breeze (Famitracker arrangement by Quebi) Konamiscc - Kurdistan nice car and various Yume 2kki songs

Last updated by the developer 10 Aug 2026, 20:06 UTC.

0
playing (measured 11 Aug 2026, 11:07 UTC)
1,343
lifetime visits
88%
liked (30 👍 / 4 👎)
31
favourites (23.1 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Horse: Secured, Contained and Protected · other47 · 0.00% win
Chicken Nugget · other21 · 0.00% win
I... AM... [Title Card] · progression12 · 0.00% win
The phone is ringingggg · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8819 August 2026 — 88 % liked29 August 2026 — 88 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 11:1888no change
19 Aug 2026, 10:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.