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[UPDATE] 911: Emergency Dispatcher Simulation

[UPDATE] 911: Emergency Dispatcher Simulation

A Roblox experience owned by Getaway & Chat.

SimulatorENemergency servicessimulationdispatch

Description (written by the developer; not a statement by this register)

🚨 Welcome to 911: Emergency Dispatcher Simulation 🚨 👍 Like & Favorite the game for updates! Step into the role of an emergency communications dispatcher and take control of the city’s lifeline. Answer 911 calls, dispatch Police, Fire, and EMS units, manage high-priority emergencies, and keep your city safe under pressure. 📞 Answer realistic emergency calls 🚓 Dispatch units across the city 🔥 Coordinate Police, Fire & EMS responses 🗺️ Monitor live incidents on the CAD map 📻 Use the radio system to communicate with units Can you handle the pressure? 🎧 Best experienced with headphones.

Last updated by the developer 7 Aug 2026, 22:49 UTC.

1
playing (measured 12 Aug 2026, 05:49 UTC)
178,021
lifetime visits
53%
liked (423 👍 / 375 👎)
4,137
favourites (23.2 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Vehicle Fleet
299 R$
Patrol Car Upgrade
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5315 August 2026 — 53 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:4853no change
15 Aug 2026, 05:4653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.