Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
newests EPIC DBS 1! [class 27]

newests EPIC DBS 1! [class 27]

A Roblox experience owned by aaqil's amazing group.

SimulatorENbutton simulatordifficultyDBS

Description (written by the developer; not a statement by this register)

tags: dbs, difficulty, button simulator, difficulty button simulator i will quit this game for a while as i am demotivated to work on this game, i will do small updates here and there but no class releases. (this aged well.)

Last updated by the developer 8 Jul 2026, 23:38 UTC.

0
playing (measured 11 Aug 2026, 17:04 UTC)
69,488
lifetime visits
65%
liked (58 👍 / 31 👎)
127
favourites (1.8 per 1k visits)
31 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fREe eRRoR
85 R$
Free Sacrifice
20 R$
Free Power
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

25k visits · other6,735 · 0.00% win
Its going to be rough... · other1,673 · 0.00% win
End of impossible... for now... · progression1,237 · 0.00% win
2.5k visits!!! · other1,008 · 0.00% win
Take a break. · other919 · 0.00% win
The game at its peak difficulty. · progression736 · 0.00% win
The end of hecc. · progression540 · 0.00% win
Finished again? · progression0 · 0.00% win
You are so persistent. · other0 · 0.00% win
Getting close. · other0 · 0.00% win
you are STILL continuing?? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.