Steal Time Universal [RETURN]
A Roblox experience owned by Paragxn Studio.
Fighting & PvPENtime-based progressioncombatleaderboard competition
Description (written by the developer; not a statement by this register)
⏳ Steal Time Universal – Time is Power! 🔥 In Steal Time Universal, every second matters! Your goal is to gain as much time as possible and use it to become the strongest player in the game. But beware—other players can steal your time, and only the most skilled will rise to the top! 🏆💀 🌟 How to Play: 🔹 Every second, you gain +1 time ⏰ – the more you have, the stronger you become! 🔹 Collect orbs scattered around the map for bonus time! 🔵✨ Some orbs are rarer and give huge boosts! 🔹 Enter 2X Zones to double your time gain and speed up progress! ⚡ But be careful—other players will be watching! 🔹 Fight other players using powerful swords to steal their time and make it your own! ⚔️ The more you steal, the faster you climb! 🔹 Spend your time to unlock better swords, upgrades, and perks to increase your chances of survival! 🔥 🔹 Compete against others and dominate the global leaderboard to prove you’re the ultimate Time Stealer! 🏆💀 Enjoy the game!
Last updated by the developer 20 Jun 2026, 13:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 04:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.