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[SPIDERMAN] Player Select ⚔️

[SPIDERMAN] Player Select ⚔️

A Roblox experience owned by PlayerSelect.

Fighting & PvPENcharacter selectionparodycombat

[SPIDERMAN] Player Select ⚔️ is a fighting-pvp experience created on 2025-01-31. It has accumulated 9,269,307 lifetime visits and 47,597 favorites. Currently, 1,529 users are playing. The game holds an 85% like percentage. Controls include punching, abilities, and blocking mechanics.

Description (written by the developer; not a statement by this register)

🎮 Available on all devices! Slow device? Enable potato mode in settings! [Particles scale with graphics - automatic recommended] ❤️ Please consider liking & supporting for quicker updates + more characters! We hope you have fun :) Join the community to leave us feedback and suggestions, we read it all & respond! PC Controls: M1 - Punch 1,2,3 - Abilities Q - Dash (Directional with WASD) E - Gear (If equipped) F - Block (First block stops ragdoll and reduces damage) C - Voice Taunt V - Emote wheel Taking cover behind walls/structures reduces any projectile damage Cheaters will be permanently banned - play fair for everyone! 📚 Combat inspired by Elemental Battlegrounds Player Select is a parody game featuring characters inspired by pop culture, created for entertainment purposes. All referenced works belong to their respective creators. If you are the owner of any referenced content and have concerns, please contact us to get this resolved immediately. Thank you!

Last updated by the developer 26 Aug 2026, 08:57 UTC.

623
playing (measured 1 Sept 2026, 18:50 UTC)
10,919,923
lifetime visits
85%
liked (15,591 👍 / 2,653 👎)
52,973
favourites (4.9 per 1k visits)
31 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3291,6861,007.562310 August 20261 September 2026
264 measurements spanning 22 days, net -1,063. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 125–1,890 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 264
Measured (UTC)PlayersChange
1 Sept 2026, 18:50623-85
1 Sept 2026, 17:50708-311
1 Sept 2026, 16:501,019-68
1 Sept 2026, 15:501,087-164
1 Sept 2026, 14:501,251-88
1 Sept 2026, 13:501,339+335
1 Sept 2026, 12:501,004+137
1 Sept 2026, 11:50867+73
1 Sept 2026, 10:50794no change
1 Sept 2026, 09:50794+187
1 Sept 2026, 08:50607+53
1 Sept 2026, 07:50554-15
1 Sept 2026, 06:50569+41
1 Sept 2026, 05:50528-19
1 Sept 2026, 04:50547-61
1 Sept 2026, 03:50608-126
1 Sept 2026, 02:50734-136
1 Sept 2026, 01:50870-29
1 Sept 2026, 00:50899+167
31 Aug 2026, 23:50732first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,299 R$
Play As You!
399 R$
VIP
399 R$
X2 SKULLS PER KILL
249 R$
Armory Pack
199 R$
BOMB
119 R$
X2 Vote
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Player Selecter · other2,982,523 · 84.8% win
Skull Spender · other1,131,744 · 24.2% win
Winner · other1,044,169 · 38.8% win
Nuh uh! · other988,324 · 36.7% win
Treasure Trove · collection925,563 · 35.7% win
Spin Star · other769,163 · 25.5% win
Hoarder · collection317,488 · 11.4% win
Slasher · other298,502 · 14.4% win
Brutal Beating · other181,533 · 11.0% win
Dominator · other71,989 · 4.4% win
Champion · progression4,646 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 20261 September 2026
264 measurements spanning 19 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 264
Measured (UTC)% likedChange
1 Sept 2026, 18:5085no change
1 Sept 2026, 17:5085no change
1 Sept 2026, 15:5085no change
1 Sept 2026, 14:5085no change
1 Sept 2026, 13:5085no change
1 Sept 2026, 12:5085no change
1 Sept 2026, 11:5085no change
1 Sept 2026, 10:5085no change
1 Sept 2026, 09:5085no change
1 Sept 2026, 08:5085no change
1 Sept 2026, 07:5085no change
1 Sept 2026, 06:5085no change
1 Sept 2026, 05:5085no change
1 Sept 2026, 04:5085no change
1 Sept 2026, 03:5085no change
1 Sept 2026, 02:5085no change
1 Sept 2026, 01:5085no change
1 Sept 2026, 00:5085no change
31 Aug 2026, 23:5085no change
31 Aug 2026, 22:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.