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[HARDCORE😡] Tower Defense But Bad : Rivals

[HARDCORE😡] Tower Defense But Bad : Rivals

A Roblox experience owned by Robloxia's Productions.

Tower defenseENtower defenserivalssequel

Description (written by the developer; not a statement by this register)

Game about teaming up with other players and fighting the enemies. (This game is based on tdbb, make sure to check it out) (Check out T.D.B.B: battlefront too, this is the sequel of it.) game is VERY undone, so if you play the game for too long you might crash due to the lag from enemies

Last updated by the developer 7 Jul 2026, 20:14 UTC.

0
playing (measured 17 Aug 2026, 11:19 UTC)
637
lifetime visits
100%
liked (10 👍 / 0 👎)
12
favourites (18.8 per 1k visits)
31 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

skins
150 R$
golden celebration
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

defeated strong commander · progression37 · 0.00% win
boss killer · progression36 · 0.00% win
alianated commander · progression26 · 0.00% win
space warrior · progression20 · 0.00% win
chair defeated · progression15 · 0.00% win
wild saver · progression10 · 0.00% win
classic · other5 · 0.00% win
egg · collection4 · 0.00% win
overseering freedom · progression0 · 0.00% win
Outlawed · collection0 · 0.00% win
Pirate Savior · progression0 · 0.00% win
The corruption savior · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.