Royal Princess Tycoon
A Roblox experience owned by Mega Tycoon Studios!.
TycoonENPrincessCastleRebirth
Royal Princess Tycoon is a tycoon experience created on 2025-01-31. It has accumulated 638,240 lifetime visits and 627 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description highlights eight unique princess options, rebirth mechanics, and group rewards for bonus cash.
Description (written by the developer; not a statement by this register)
👑 Welcome to Royal Princess Tycoon! 👑 Build your majestic tycoon and unlock enchanting princess powers! 🏰✨ Suit up and defend your kingdom with magical gear, or invite friends to help you rule! 👗⚔️ 💖 8 Unique Princesses to choose from, each with their own tycoon design! 💸 Earn cash to upgrade your tycoon and become the richest royal in the land! 🔓 Rebirth to unlock exclusive powers and boost your income! 🌎 Dominate the leaderboards and reach number one! 🎁Group Rewards: Join our group for +10% Bonus Cash and $1,000 Starting Cash! https://www.roblox.com/communities/16864740/Mega-Tycoon-Studios#!/about 👍 If you love the game, don't forget to Like and Favorite! It helps a lot! 🌟 Tags: Tycoon, Princess, Royal, Castle, Magic, Fantasy, Queen, Dress Up, Battle, Fairy Tale, Adventure
Last updated by the developer 2 Jan 2026, 17:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.