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Silicones Orphan Home

Silicones Orphan Home

A Roblox experience owned by Silicones Orphan Home.

RoleplayENroleplayorphanagesocial

Description (written by the developer; not a statement by this register)

🏡 Welcome maids, orphans, and guests, to our Silicones Orphan Home! [Let’s share the home we will be staying in, never forgetting to respect each other as we are all family here!] 🎥 Tour our channel, and show your support through subscribing to Orphelinias! 💬 Join our lovely community, and begin registering to the path of Orphan through our server code, linked below! 📜Join our group as we grow together! https://www.roblox.com/communities/35500267/Silicones-Orphan-Home#!/about [We forever thank those most needed of thanking for making the things only imaginable, reality!] Orphanage Builder - NoriaMerci, panthxress, violvnt Mesher - Airashiyo, neurofever, NoriaMerci, violvnt Scripter - axx_d, monaieo 💐 Have a lovely day, and remember to abide by rules placed to make everyone’s experience enjoyable in the Orphanage!

Last updated by the developer 18 Apr 2025, 16:11 UTC.

0
playing (measured 20 Aug 2026, 10:00 UTC)
1,010
lifetime visits
78%
liked (14 👍 / 4 👎)
13
favourites (12.9 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Energy
100 R$
Orphanage Maid
100 R$
Psycho Orphan
50 R$
Torch
25 R$
Teddy Bear
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ghastly Badge · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.