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[VOID⚫] ⚡RISKY RUNNERS⚡

[VOID⚫] ⚡RISKY RUNNERS⚡

A Roblox experience owned by Adrenaline Rush Community.

AdventureENparkourobstacle coursespeedrun

Description (written by the developer; not a statement by this register)

🎮 HOW TO PLAY: ✅ Sprint, slide, & grapple through intense obstacle courses! ✅ Master high-speed tricks to reach the end FAST! ✅ Compete for the BEST TIME & climb the leaderboards! ⚫ NEW NIGHTMARE LEVEL: VOID (HARDEST LEVEL IN THE GAME) ⚫ 💥 WELCOME TO RISKY RUNNERS! 💥 ⚡ The ULTIMATE fast-paced, first-person PARKOUR PLATFORMER! Run, jump, and grapple through insane levels at top speed! 🎨 Unlock cool COSMETICS with ADRENALINE! 🎢 The harder the map, the GREATER the rewards! 🔗 Join our group for updates & rewards: https://www.roblox.com/communities/35690944/Adrenaline-Rush-Community#!/about 👉 THANKS FOR PLAYING! 🚀

Last updated by the developer 19 May 2026, 03:19 UTC.

0
playing (measured 10 Aug 2026, 22:21 UTC)
3,579
lifetime visits
88%
liked (36 👍 / 5 👎)
30
favourites (8.4 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X LEVELS
150 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EARLY PLAYER · welcome1,565 · 100.0% win
Welcome · welcome1,421 · 100.0% win
Finished Tutorial · welcome742 · 100.0% win
Meet The Creator! · other446 · 0.00% win
Beginners Climb Completed · progression366 · 0.00% win
Neon Rush Completed · progression156 · 0.00% win
Hot Air Balloon · other101 · 0.00% win
Scorching Sands · progression73 · 100.0% win
Cat · other48 · 0.00% win
Stepping Stones Completed · progression45 · 0.00% win
Pet The Dog! · other43 · 0.00% win
Molten Core · progression37 · 0.00% win
Touch The Plane · other12 · 0.00% win
Penguin Boat · other8 · 0.00% win
VOID · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8818 August 2026 — 88 % liked6 November 2026 — 88 % liked18 August 20266 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 10:5388no change
18 Aug 2026, 06:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.