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Interminable Rooms: U Section Remake (S and O)

Interminable Rooms: U Section Remake (S and O)

A Roblox experience owned by Dan Team Studios.

HorrorENhorrorroguelikefan-game

Description (written by the developer; not a statement by this register)

A fan-game of the well-known Interminable Rooms: U Section! S Section Update: - New S Section (S-Keycard) needed - S-Keycard obtained somewehre in Hoax U section - + 1 Hoax Checkpoint (100-150) - and more... O Section Update: - Unlocked after beating section R - A bunch of new entities - O section warps (0, 297) - Compatable with some modifiers! ↓ ORIGINAL GAME https://www.roblox.com/games/11403953272/INTERMINABLE-ROOMS

Last updated by the developer 24 Aug 2026, 16:48 UTC.

0
playing (measured 26 Aug 2026, 21:45 UTC)
45,136
lifetime visits
91%
liked (63 👍 / 6 👎)
134
favourites (3.0 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Checkpoint PLUS+
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the U section omg relly real real? · welcome5,754 · 26.0% win
When does this get interesting? · progression1,419 · 7.8% win
Going Deeper · progression843 · 5.2% win
When does this end!?!? · progression675 · 0.00% win
The Future!!! · other492 · 0.00% win
Yay you made it!!! Or did you. · progression490 · 0.00% win
I Experienced This Before · progression337 · 2.6% win
A Pattern Emerges · progression279 · 0.00% win
Getting Close · progression234 · 2.6% win
Is it? · secret217 · 5.2% win
Entity Extravaganza · progression200 · 0.00% win
The End. · progression192 · 2.6% win
This was so E(Xtreme)! · progression180 · 0.00% win
V-100 · progression94 · 2.6% win
V-200 · progression49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91959326 August 2026 — 95 % liked15 September 2026 — 95 % liked5 October 2026 — 93 % liked15 October 2026 — 93 % liked25 October 2026 — 93 % liked4 November 2026 — 93 % liked14 November 2026 — 91 % liked26 August 202614 November 2026
7 measurements spanning 80 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 21:4991-2
4 Nov 2026, 21:4893no change
25 Oct 2026, 21:4893no change
15 Oct 2026, 21:4793no change
5 Oct 2026, 21:4793-2
15 Sept 2026, 21:4695no change
26 Aug 2026, 21:4595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.