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Run From School! (OBBY)

Run From School! (OBBY)

A Roblox experience owned by Radiact Interactive.

ObbyENschool escapeparkourtraps

Description (written by the developer; not a statement by this register)

Oh no! You've been trapped in school for WAY too long and now things are getting weird... The Principal is acting suspicious, the halls are full of deadly traps, and detention seems to last FOREVER! It’s time to ESCAPE before it’s too late. 🚨 ALL STAGES AUTOMATICALLY SAVE! 🚨 🧗‍♂️ Beat all the obby stages 😀 Like and favourite the game! 🏷️ Tags (Ignore): Obby, Escape, School, Detention, Parkour, Adventure, Puzzle, Get Eaten, Teacher, Platformer, Fun, obby

Last updated by the developer 16 Feb 2026, 15:08 UTC.

0
playing (measured 12 Aug 2026, 23:34 UTC)
30,323
lifetime visits
44%
liked (36 👍 / 45 👎)
138
favourites (4.6 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Trophies
299 R$
2x Money
249 R$
Magic Carpet
199 R$
Invincibility
199 R$
Body Swap
149 R$
Speed Coil
149 R$
Gravity Coil!
149 R$
Double Speed
99 R$
VIP
99 R$
Super Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome24,306 · 0.00% win
You Can’t Catch Me! · other5,315 · 0.00% win
Halfway to Freedom! · progression1,713 · 0.00% win
Speedrunner! · progression1,710 · 0.00% win
Winner! · progression1,579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.