[DCO] Ravioli's Difficulty Chart Obby
A Roblox experience owned by My Awesome Wallet.
ObbyENdifficulty chartglitch mechanicsprogression-based
[DCO] Ravioli's Difficulty Chart Obby is an obby genre experience created on 2025-02-01. It currently has 1,346,496 lifetime visits and 8,618 favorites. The game has a 54% like percentage and 1 player currently playing. It features 130 stages across two gamemodes: Main Difficulty Chart and Glitch Difficulty Chart.
Description (written by the developer; not a statement by this register)
☁ Welcome to Ravioli's Difficulty Chart Obby (RDCO) ! ☁ Ravioli's Difficulty Chart Obby is an obby that gets harder and harder as you progress! Featuring a unique and fair gameplay for both new and professional obbyists out there in Roblox! 🏁 Currently featuring 130 stages of a variety of obstacles and difficulties from Tutorial to Remorseless! 🌟 This game has 2 gamemodes: Main Difficulty Chart & Glitch Difficulty Chart ✨ For every 20 stages, you reach a new Difficulty! ⚠️ Press 'R' to reset 📈 Your progress saves so you can always return to the last stage you completed (MDC)! 📷 Stuck? Find a youtube tutorial or buy a skip stage for 50 robux! 💯 All stages are 100% possible, as they have all been playtested! CREDITS🛠: Ravioli (@Guacasaur) 🌱 - Owner & Builder Mochi (@Lordmochibi) 🍡 - Scripter Aurelia (@aurelqae) 🎀 - Builder Regulus (@Regulus12) 🐟 - Artist Tags (Ignore) jtoh rdco mdco adco cdco zdco DCO wallhop glitch obby hard obby difficulty chart obby impossible obby
Last updated by the developer 15 Jun 2026, 04:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:08 | 54 | no change |
| 14 Aug 2026, 13:07 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.