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The Smiling Man

The Smiling Man

A Roblox experience owned by Official MΔster Buiłders.

HorrorENhorrornarrativesurvival

Description (written by the developer; not a statement by this register)

Inspired by the 2013 short film "The Smiling Man". [ About ] You are a 17-year-old teenager named Zack. You and your mother move to a new house in a small town called "Willow Creek" in the year 1992. You hope to start your life over again. But something is not right. You walk every night between 1 and 2 am. But one day was different, a macabre, bizarre and smiling man starts chasing you. So you only have one choice: run away! [ Recommendations ] 📷 Graphics at maximum or 50% recommended. 👨 Teaming up with other players can be used to your advantage. 🎧 Headphones recommended. 🎮 Play on PC or console for a better experience. 🚪Chapter 2 coming soon! 🎮Controls: Flashlight - F Ctrl - Run Mouse - Press Q to unlock it ⚠️Join the group! 🔨The game is still in beta and has many bugs, we are working on updates!

Last updated by the developer 23 Jun 2026, 16:23 UTC.

0
playing (measured 15 Sept 2026, 21:47 UTC)
46,664
lifetime visits
91%
liked (39 👍 / 4 👎)
3,775
favourites (80.9 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
150 R$
Gun
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to "The Smiling Man"! · welcome31,965 · 0.00% win
You've completed Chapter 1! · progression94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.