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🌴 Island Havoc (Epic Death)

🌴 Island Havoc (Epic Death)

A Roblox experience owned by GSS: Greg Simulation Systems.

SurvivalENsurvivalround-basedisland

Description (written by the developer; not a statement by this register)

🌀 A round-based survival game full of chaotic and unpredictable events! Available on PC, Mobile, and Console. 🏝️ Buy new islands 🏆 Unlock unique titles 🌪️ Survive 20+ chaotic events 💰 Earn tokens every 5 seconds during gameplay, plus bonus rewards at the end of each round. 🔥 Win a round to enter Win Streak Mode, where rewards stack infinitely—until you lose or leave the server! --- No update: No more updates for Never and ever forever and never

Last updated by the developer 18 Aug 2026, 19:00 UTC.

0
playing (measured 21 Aug 2026, 19:04 UTC)
609
lifetime visits
94%
liked (17 👍 / 1 👎)
10
favourites (16.4 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
30 R$
DailyGiftX2
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Try Bro · other43 · 0.00% win
Winnah · other40 · 0.00% win
Maxwell · collection35 · 0.00% win
Brainrotted · welcome13 · 0.00% win
WhachuWachin · secret9 · 0.00% win
Ice Clicker · other6 · 0.00% win
GG Well Played · other3 · 0.00% win
Golden Pawn · collection3 · 0.00% win
Eternal Round · other3 · 0.00% win
CheckDownHere · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.